Author: JoachimInside@free.fr
Formating: m@loeu.ch
Version: 1.0.1283
name | desc |
---|---|
aasStats | shows AAS stats |
activateEditor | activates the currently open editor |
addarrow | adds a debug arrow |
addChatLine | internal use - core to game chat lines |
addFriend | no description |
addIcon | adds a test icon |
addline | adds a debug line |
ai_debugFilter | ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at) |
apState | prints AP state |
aviCmdDemo | writes AVIs for a command demo |
aviDemo | writes AVIs for a demo |
aviGame | writes AVIs for the current game |
benchmark | benchmark |
bind | binds a command to a key |
bindRagdoll | binds ragdoll at the current drag position |
bindunbindtwo | binds a key but unbinds it first if there are more than two binds |
blinkline | blinks a debug line |
buildNotes | build notes about the current map |
bundler | Setup the bundler settings |
call | calls script function and prints out return val |
centerview | centers the view |
checkNewVersion | check if a new version of the game is available |
checkSave | tests save system |
clear | clears the console |
clearAssetLog | clears log of all the assets loaded |
clearLights | clears all lights |
clientCallVote | call a vote: clientCallVote si_.. proposed_value |
clientMessageMode | ingame gui message mode |
clientVoiceChat | voice chats: clientVoiceChat 'sound shader' |
clientVoiceChatTeam | team voice chats: clientVoiceChat 'sound shader' |
clientvoicemute | mute the specified player's incoming voicechat |
clientvoiceunmute | unmute the specified player's incoming voicechat |
clientVote | cast your vote: clientVote yes | no |
collisionModelInfo | shows collision model info |
combineCubeImages | combines six images for roq compression |
compressDemo | compresses a demo file |
conDump | dumps the console text to a file |
connect | connects to a server |
crash | causes a crash |
createCM | creates a .cm file for a map |
cvar_restart | restart the cvar system |
damage | apply damage to an entity |
debugger | launches the Script Debugger |
dec | decrements the cvar integer value |
DecrementCVar | DecrementCVar 'name' 'amount' 'min' |
deleteSelected | deletes selected entity |
demoShot | writes a screenshot for a demo |
devmap | loads a map in developer mode |
dir | lists a folder |
dirtree | lists a folder with subfolders |
disasmScript | disassembles script |
disconnect | disconnects from a game |
dmap | compiles a map |
echo | prints text |
editAFs | launches the in-game Articulated Figure Editor |
editCVars | edit cvars |
editDecls | launches the in-game Declaration Editor |
editFX | launches the fx editor |
editFX_play | plays current effect in fx editor |
editFX_playlooping | plays current effect in fx editor as looping effect |
editFX_stop | stops current effect in fx editor |
editGUIs | launches the GUI Editor |
editLights | launches the in-game Light Editor |
editMaterials | launches the Material Editor |
editor | launches the level editor Radiant |
editPDAs | launches the in-game PDA Editor |
editPlaybacks | launches the playback editor |
editReverb | launches the reverb editor |
editScripts | launches the in-game Script Editor |
editSounds | launches the in-game Sound Editor |
emote | plays an emote |
entview | launches the game entity viewer |
envshot | takes an environment shot |
error | causes an error |
evaluateMPPerformance | spawns serveral player models |
exec | executes a config file |
execMachineSpec | execs the appropriate config files and sets cvars based on com_machineSpec |
execMPMachineSpec | sets cvars for multiplayer |
exit | exits the game |
exitCmdDemo | exits a command demo |
exportCmpMD5R | Export all MD5R models in a compressed form |
exportMD5R | Export all MD5R models |
exportmodels | exports models |
extract_tactical | pulls tactical information for the current position. |
fadeSound | fades all sound by X decibles over Y seconds |
fadeSoundClass | fade the specified sound class |
finishBuild | finishes the build process |
flashlight | toggle actor's flashlight |
forceTeamChange | force team change: forceTeamChange 'id' |
freeze | freezes the game for a number of seconds |
game_memory | displays game class info |
gameError | causes a game error |
gameKick | same as kick, but recognizes player names |
getFriends | gets your list of friends |
getServers | get all of the servers from the master server |
getviewpos | prints the current view position |
gfxInfo | show graphics info |
give | gives one or more items |
god | enables god mode |
heartbeat | send a heartbeat to the the master servers |
help | shows help |
hitch | hitches the game |
in_restart | restarts the input system |
inc | increments the cvar integer value |
IncrementCVar | IncrementCVar 'name' 'amount' 'max' |
jump | jumps to a specific debug jump point |
keepTestModel | keeps the last test model in the game |
kick | kick a client by connection number |
kill | kills the player |
killMessage | prints a fake death message |
killMonsters | removes all monsters |
killMoveables | removes all moveables |
killRagdolls | removes all ragdolls |
killVehicles | kills all vehicles |
lanScan | scans LAN for servers |
listActiveEntities | lists active game entities |
listActiveSounds | list the active sounds |
listAF | lists articulated figures |
listAllDecls | lists every single decl, not just the summary |
listAnims | lists all animations |
listAudios | lists Audios |
listBinds | lists key bindings |
listClasses | lists game classes |
listClients | list all clients connected to the server |
listCmds | lists commands |
listCollisionModels | lists collision models |
listCvars | lists cvars |
listDecls | lists all decls |
listDictKeys | lists all keys used by dictionaries |
listDictValues | lists all values used by dictionaries |
listEffects | lists effect decls |
listEmails | lists Emails |
listEntities | lists game entities |
listEntityDefs | lists entity defs |
listEntityStats | lists global entity stats |
listGameCmds | lists game commands |
listGuis | lists guis |
listHuffmanFrequencies | lists decl text character frequencies |
listImageReferences | lists materials and models referencing an image pattern |
listImages | lists images |
listImagesRaven | lists images (Raven) |
listInstances | lists instances |
listLines | lists all debug lines |
listLipsyncs | lists lip sync decls |
listMapEntities | lists map entity numbers |
listMaterials | lists materials |
listMaterialTypes | lists material types |
listModelDefs | lists model defs |
listModels | lists all models |
listModes | lists all video modes |
listMonsters | lists monsters |
listPDAs | lists PDAs |
listPlaybacks | lists playback decls |
listRenderEffectDefs | lists the effect defs |
listRenderEntityDefs | lists the entity defs |
listRendererCmds | lists renderer commands |
listRenderLightDefs | lists the light defs |
listServers | lists scanned servers |
listSkins | lists skins |
listSoundCmds | lists sound commands |
listSoundDecoders | list active sound decoders |
listSounds | lists all sounds |
listSoundShaders | lists sound shaders |
listSpawnArgs | list the spawn args of an entity |
listSpawnIds | lists map entity numbers |
listSystemCmds | lists system commands |
listTables | lists tables |
listThreads | lists script threads |
listToolCmds | lists tool commands |
listVertexCache | lists vertex cache |
listVideos | lists Videos |
loadGame | loads a game |
localizeGuis | localize gui file |
localizeLipsyncs | localize lipsyncs |
localizeMaps | localize map files |
localizeValidateLipsyncs | ensures the emotions in the localized strings match those in the English string |
localizeValidateStrings | makes sure each string exists and is localised |
logview | launches the game log viewer |
makeAmbientMap | makes an ambient map |
makeLoadScreens | Stub to keep the game from erroring out on startup when building load screens |
MakeMegaTexture | processes giant images |
map | loads a map |
memoryDump | creates a memory dump |
memoryDumpCompressed | creates a compressed memory dump |
modulateLights | modifies shader parms on all lights |
modview | launches the model viewer |
netScan | scans internet for servers |
nextAnim | shows next animation on test model |
nextFrame | shows next animation frame on test model |
nextGUI | teleport the player to the next func_static with a gui |
nextjumppoint | jumps to the next debug jump point |
nextMap | loads the next map on the server |
noclip | disables collision detection for the player |
notarget | disables the player as a target |
parse | prints tokenized string |
path | lists search paths |
phonemeGen | generates phonemes for text/wav combination |
playCmdDemo | plays back a command demo |
playDemo | plays back a demo |
playerModel | sets the given model on the player |
playNetDemo | playback a network demo |
playNetTimeDemo | run a timedemo on a network demo |
popLight | removes the last created light |
prevAnim | shows previous animation on test model |
prevFrame | shows previous animation frame on test model |
prevjumppoint | jumps to the previous debug jump point |
printAF | prints an articulated figure |
printAudio | prints an Video |
printEffects | prints effects |
printEmail | prints an Email |
printEntityDef | prints an entity def |
printLipsyncs | prints lip syncs |
printMaterial | prints a material |
printMaterialTypes | prints material types |
printMemInfo | prints memory debugging data |
printModel | prints model info |
printModelDefs | prints a model def |
printPDA | prints an PDA |
printPlaybacks | prints playbacks |
printSkin | prints a skin |
printSoundShader | prints a sound shader |
printTable | prints a table |
printVideo | prints a Audio |
promptKey | prompt and sets the CD Key |
QANotes | qa notes about the current map |
quit | quits the game |
rcon | sends remote console command to server |
reconnect | reconnect to the last server we tried to connect to |
recordDemo | records a demo |
recordNetDemo | recordDemo 'name' start recording a network demo |
reexportmodels | reexports models |
regenerateWorld | regenerates all interactions |
reloadanims | reloads animations |
reloadARBprograms | reloads ARB programs |
reloadDecls | reloads decls |
reloadEngine | reloads the engine down to including the file system |
reloadFAS | reloads the viseme data |
reloadGuis | reloads guis |
reloadImages | reloads images |
reloadLanguage | reload language dict |
reloadModels | reloads models |
reloadScript | reloads scripts |
reloadShaders | reloads the hardware shader programs |
reloadSounds | reloads all sounds |
reloadSurface | reloads the decl and images for selected surface |
remove | removes an entity |
removeClientFromBanList | removes a client id from the ban list: removeClientFromBanList 'client id' |
removeFriend | no description |
removeline | removes a debug line |
renderbump | renders a bump map |
renderbumpFlat | renders a flat bump map |
renderbumpFlatGUI | launches the renderbump flat gui |
reportImageDuplication | checks all referenced images for duplications |
reportSurfaceAreas | lists all used materials sorted by surface area |
resaveDecl | resaves a decl or every decl of a certain type |
rescanSI | internal - rescan serverinfo cvars and tell game |
reset | resets a cvar |
roq | encodes a roq file |
runAAS | compiles an AAS file for a map |
runAASDir | compiles AAS files for all maps in a folder |
runAASTactical | calculates tactical features for an AAS file |
runReach | calculates reachability for an AAS file |
s_restart | restarts the sound system |
saveGame | saves a game |
SaveGameRefreshList | refresh the gui's save list |
saveLights | saves all lights to the .map file |
saveMoveables | save all moveables to the .map file |
saveParticles | saves all lights to the .map file |
saveRagdolls | save all ragdoll poses to the .map file |
saveSelected | saves the selected entity to the .map file |
say | text chat |
sayTeam | team text chat |
screenshot | takes a tga screenshot |
screenshotJpeg | takes a jpg screenshot |
script | executes a line of script |
serverForceReady | force all players ready |
serverInfo | shows server info |
serverMapRestart | restart the current game |
serverNextMap | change to the next map |
set | sets a cvar |
seta | sets a cvar and flags it as archive |
setInstance | sets a player's world instance |
setMachineSpec | detects system capabilities and sets com_machineSpec to appropriate value |
setPlayerGravity | sets players local gravity |
setPMCVars | Resets player movement cvars |
sets | sets a cvar and flags it as server info |
sett | sets a cvar and flags it as tool |
setu | sets a cvar and flags it as user info |
setviewpos | sets the current view position |
shakesGen | generates shake data for sound shaders |
showDictMemory | shows memory used by dictionaries |
showInteractionMemory | shows memory used by interactions |
showMemAlloc | Prints outstanding mem_alloc tags -- Debug only |
showMemory | gives a reasonably detailed account of memory usage |
showStringMemory | shows memory used by strings |
showTriSurfMemory | shows memory used by triangle surfaces |
sizeDown | makes the rendered view smaller |
sizeUp | makes the rendered view larger |
soundLog | list the number of times sounds have been played |
spawn | spawns a game entity |
spawnGUI | spawn gui |
spawnServer | spawns a server |
startBuild | prepares to make a build |
stopNetDemo | stop playing/recording a network demo |
stopRecording | stops demo recording |
tabComplete | tab completes it's argument |
teleport | teleports the player to an entity location |
testAnim | tests an animation |
testBlend | tests animation blending |
testDamage | tests a damage def |
testDeath | tests death |
testGUI | tests a gui |
testid | output the string for the specified id. |
testImage | displays the given image centered on screen |
testLight | tests a light |
testmap | tests a map |
testModel | tests a model |
testParticleStopTime | tests particle stop time on a test model |
testPointLight | tests a point light |
testSave | writes out a test savegame |
testShaderParm | sets a shaderParm on an existing testModel |
testSIMD | test SIMD code |
testSkin | tests a skin on an existing testModel |
testSound | tests a sound |
testStandaloneVideo | displays the a standalone cinematic |
testVideo | displays the given cinematic |
timeCmdDemo | times a command demo |
timeDemo | times a demo |
timeDemoQuit | times a demo and quits |
toggle | toggles a cvar |
touch | touches a decl |
touchFile | touches a file |
touchFileList | touches a list of files |
touchGui | touches a gui |
touchModel | touches a model |
trigger | triggers an entity |
unbind | unbinds any command from a key |
unbindall | unbinds any commands from all keys |
unbindRagdoll | unbinds the selected ragdoll |
undying | enables undying mode (take damage down to 1 health, but do not die) |
updateUI | internal - cause a sync down of game-modified userinfo |
verifyServerSettings | verifies the game type can be played on the map |
vid_restart | restarts renderSystem |
viewNotes | notes about the current map |
vstr | inserts the current value of a cvar as command text |
wait | delays remaining buffered commands one or more frames |
weaponSplat | projects a blood splat on the player weapon |
where | prints the current view position |
writeAssetLog | generates log file of all the assets loaded |
writeCmdDemo | writes a command demo |
writeConfig | writes a config file |
WriteConfiguration | WriteConfiguration |
writeDeclFile | writes all currently parsed decls to a file |
writePrecache | writes precache commands |
writeProgramImages | write program formulated targas to compression dir |
writeRDF | write RDF file |
WriteServerConfig | Writes all server related cvars out to the filename provided |
Total: 357