Author: JoachimInside@free.fr
Formating: m@loeu.ch
Version: 1.0.1283
| name | desc |
|---|---|
| aasStats | shows AAS stats |
| activateEditor | activates the currently open editor |
| addarrow | adds a debug arrow |
| addChatLine | internal use - core to game chat lines |
| addFriend | no description |
| addIcon | adds a test icon |
| addline | adds a debug line |
| ai_debugFilter | ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at) |
| apState | prints AP state |
| aviCmdDemo | writes AVIs for a command demo |
| aviDemo | writes AVIs for a demo |
| aviGame | writes AVIs for the current game |
| benchmark | benchmark |
| bind | binds a command to a key |
| bindRagdoll | binds ragdoll at the current drag position |
| bindunbindtwo | binds a key but unbinds it first if there are more than two binds |
| blinkline | blinks a debug line |
| buildNotes | build notes about the current map |
| bundler | Setup the bundler settings |
| call | calls script function and prints out return val |
| centerview | centers the view |
| checkNewVersion | check if a new version of the game is available |
| checkSave | tests save system |
| clear | clears the console |
| clearAssetLog | clears log of all the assets loaded |
| clearLights | clears all lights |
| clientCallVote | call a vote: clientCallVote si_.. proposed_value |
| clientMessageMode | ingame gui message mode |
| clientVoiceChat | voice chats: clientVoiceChat 'sound shader' |
| clientVoiceChatTeam | team voice chats: clientVoiceChat 'sound shader' |
| clientvoicemute | mute the specified player's incoming voicechat |
| clientvoiceunmute | unmute the specified player's incoming voicechat |
| clientVote | cast your vote: clientVote yes | no |
| collisionModelInfo | shows collision model info |
| combineCubeImages | combines six images for roq compression |
| compressDemo | compresses a demo file |
| conDump | dumps the console text to a file |
| connect | connects to a server |
| crash | causes a crash |
| createCM | creates a .cm file for a map |
| cvar_restart | restart the cvar system |
| damage | apply damage to an entity |
| debugger | launches the Script Debugger |
| dec | decrements the cvar integer value |
| DecrementCVar | DecrementCVar 'name' 'amount' 'min' |
| deleteSelected | deletes selected entity |
| demoShot | writes a screenshot for a demo |
| devmap | loads a map in developer mode |
| dir | lists a folder |
| dirtree | lists a folder with subfolders |
| disasmScript | disassembles script |
| disconnect | disconnects from a game |
| dmap | compiles a map |
| echo | prints text |
| editAFs | launches the in-game Articulated Figure Editor |
| editCVars | edit cvars |
| editDecls | launches the in-game Declaration Editor |
| editFX | launches the fx editor |
| editFX_play | plays current effect in fx editor |
| editFX_playlooping | plays current effect in fx editor as looping effect |
| editFX_stop | stops current effect in fx editor |
| editGUIs | launches the GUI Editor |
| editLights | launches the in-game Light Editor |
| editMaterials | launches the Material Editor |
| editor | launches the level editor Radiant |
| editPDAs | launches the in-game PDA Editor |
| editPlaybacks | launches the playback editor |
| editReverb | launches the reverb editor |
| editScripts | launches the in-game Script Editor |
| editSounds | launches the in-game Sound Editor |
| emote | plays an emote |
| entview | launches the game entity viewer |
| envshot | takes an environment shot |
| error | causes an error |
| evaluateMPPerformance | spawns serveral player models |
| exec | executes a config file |
| execMachineSpec | execs the appropriate config files and sets cvars based on com_machineSpec |
| execMPMachineSpec | sets cvars for multiplayer |
| exit | exits the game |
| exitCmdDemo | exits a command demo |
| exportCmpMD5R | Export all MD5R models in a compressed form |
| exportMD5R | Export all MD5R models |
| exportmodels | exports models |
| extract_tactical | pulls tactical information for the current position. |
| fadeSound | fades all sound by X decibles over Y seconds |
| fadeSoundClass | fade the specified sound class |
| finishBuild | finishes the build process |
| flashlight | toggle actor's flashlight |
| forceTeamChange | force team change: forceTeamChange 'id' |
| freeze | freezes the game for a number of seconds |
| game_memory | displays game class info |
| gameError | causes a game error |
| gameKick | same as kick, but recognizes player names |
| getFriends | gets your list of friends |
| getServers | get all of the servers from the master server |
| getviewpos | prints the current view position |
| gfxInfo | show graphics info |
| give | gives one or more items |
| god | enables god mode |
| heartbeat | send a heartbeat to the the master servers |
| help | shows help |
| hitch | hitches the game |
| in_restart | restarts the input system |
| inc | increments the cvar integer value |
| IncrementCVar | IncrementCVar 'name' 'amount' 'max' |
| jump | jumps to a specific debug jump point |
| keepTestModel | keeps the last test model in the game |
| kick | kick a client by connection number |
| kill | kills the player |
| killMessage | prints a fake death message |
| killMonsters | removes all monsters |
| killMoveables | removes all moveables |
| killRagdolls | removes all ragdolls |
| killVehicles | kills all vehicles |
| lanScan | scans LAN for servers |
| listActiveEntities | lists active game entities |
| listActiveSounds | list the active sounds |
| listAF | lists articulated figures |
| listAllDecls | lists every single decl, not just the summary |
| listAnims | lists all animations |
| listAudios | lists Audios |
| listBinds | lists key bindings |
| listClasses | lists game classes |
| listClients | list all clients connected to the server |
| listCmds | lists commands |
| listCollisionModels | lists collision models |
| listCvars | lists cvars |
| listDecls | lists all decls |
| listDictKeys | lists all keys used by dictionaries |
| listDictValues | lists all values used by dictionaries |
| listEffects | lists effect decls |
| listEmails | lists Emails |
| listEntities | lists game entities |
| listEntityDefs | lists entity defs |
| listEntityStats | lists global entity stats |
| listGameCmds | lists game commands |
| listGuis | lists guis |
| listHuffmanFrequencies | lists decl text character frequencies |
| listImageReferences | lists materials and models referencing an image pattern |
| listImages | lists images |
| listImagesRaven | lists images (Raven) |
| listInstances | lists instances |
| listLines | lists all debug lines |
| listLipsyncs | lists lip sync decls |
| listMapEntities | lists map entity numbers |
| listMaterials | lists materials |
| listMaterialTypes | lists material types |
| listModelDefs | lists model defs |
| listModels | lists all models |
| listModes | lists all video modes |
| listMonsters | lists monsters |
| listPDAs | lists PDAs |
| listPlaybacks | lists playback decls |
| listRenderEffectDefs | lists the effect defs |
| listRenderEntityDefs | lists the entity defs |
| listRendererCmds | lists renderer commands |
| listRenderLightDefs | lists the light defs |
| listServers | lists scanned servers |
| listSkins | lists skins |
| listSoundCmds | lists sound commands |
| listSoundDecoders | list active sound decoders |
| listSounds | lists all sounds |
| listSoundShaders | lists sound shaders |
| listSpawnArgs | list the spawn args of an entity |
| listSpawnIds | lists map entity numbers |
| listSystemCmds | lists system commands |
| listTables | lists tables |
| listThreads | lists script threads |
| listToolCmds | lists tool commands |
| listVertexCache | lists vertex cache |
| listVideos | lists Videos |
| loadGame | loads a game |
| localizeGuis | localize gui file |
| localizeLipsyncs | localize lipsyncs |
| localizeMaps | localize map files |
| localizeValidateLipsyncs | ensures the emotions in the localized strings match those in the English string |
| localizeValidateStrings | makes sure each string exists and is localised |
| logview | launches the game log viewer |
| makeAmbientMap | makes an ambient map |
| makeLoadScreens | Stub to keep the game from erroring out on startup when building load screens |
| MakeMegaTexture | processes giant images |
| map | loads a map |
| memoryDump | creates a memory dump |
| memoryDumpCompressed | creates a compressed memory dump |
| modulateLights | modifies shader parms on all lights |
| modview | launches the model viewer |
| netScan | scans internet for servers |
| nextAnim | shows next animation on test model |
| nextFrame | shows next animation frame on test model |
| nextGUI | teleport the player to the next func_static with a gui |
| nextjumppoint | jumps to the next debug jump point |
| nextMap | loads the next map on the server |
| noclip | disables collision detection for the player |
| notarget | disables the player as a target |
| parse | prints tokenized string |
| path | lists search paths |
| phonemeGen | generates phonemes for text/wav combination |
| playCmdDemo | plays back a command demo |
| playDemo | plays back a demo |
| playerModel | sets the given model on the player |
| playNetDemo | playback a network demo |
| playNetTimeDemo | run a timedemo on a network demo |
| popLight | removes the last created light |
| prevAnim | shows previous animation on test model |
| prevFrame | shows previous animation frame on test model |
| prevjumppoint | jumps to the previous debug jump point |
| printAF | prints an articulated figure |
| printAudio | prints an Video |
| printEffects | prints effects |
| printEmail | prints an Email |
| printEntityDef | prints an entity def |
| printLipsyncs | prints lip syncs |
| printMaterial | prints a material |
| printMaterialTypes | prints material types |
| printMemInfo | prints memory debugging data |
| printModel | prints model info |
| printModelDefs | prints a model def |
| printPDA | prints an PDA |
| printPlaybacks | prints playbacks |
| printSkin | prints a skin |
| printSoundShader | prints a sound shader |
| printTable | prints a table |
| printVideo | prints a Audio |
| promptKey | prompt and sets the CD Key |
| QANotes | qa notes about the current map |
| quit | quits the game |
| rcon | sends remote console command to server |
| reconnect | reconnect to the last server we tried to connect to |
| recordDemo | records a demo |
| recordNetDemo | recordDemo 'name' start recording a network demo |
| reexportmodels | reexports models |
| regenerateWorld | regenerates all interactions |
| reloadanims | reloads animations |
| reloadARBprograms | reloads ARB programs |
| reloadDecls | reloads decls |
| reloadEngine | reloads the engine down to including the file system |
| reloadFAS | reloads the viseme data |
| reloadGuis | reloads guis |
| reloadImages | reloads images |
| reloadLanguage | reload language dict |
| reloadModels | reloads models |
| reloadScript | reloads scripts |
| reloadShaders | reloads the hardware shader programs |
| reloadSounds | reloads all sounds |
| reloadSurface | reloads the decl and images for selected surface |
| remove | removes an entity |
| removeClientFromBanList | removes a client id from the ban list: removeClientFromBanList 'client id' |
| removeFriend | no description |
| removeline | removes a debug line |
| renderbump | renders a bump map |
| renderbumpFlat | renders a flat bump map |
| renderbumpFlatGUI | launches the renderbump flat gui |
| reportImageDuplication | checks all referenced images for duplications |
| reportSurfaceAreas | lists all used materials sorted by surface area |
| resaveDecl | resaves a decl or every decl of a certain type |
| rescanSI | internal - rescan serverinfo cvars and tell game |
| reset | resets a cvar |
| roq | encodes a roq file |
| runAAS | compiles an AAS file for a map |
| runAASDir | compiles AAS files for all maps in a folder |
| runAASTactical | calculates tactical features for an AAS file |
| runReach | calculates reachability for an AAS file |
| s_restart | restarts the sound system |
| saveGame | saves a game |
| SaveGameRefreshList | refresh the gui's save list |
| saveLights | saves all lights to the .map file |
| saveMoveables | save all moveables to the .map file |
| saveParticles | saves all lights to the .map file |
| saveRagdolls | save all ragdoll poses to the .map file |
| saveSelected | saves the selected entity to the .map file |
| say | text chat |
| sayTeam | team text chat |
| screenshot | takes a tga screenshot |
| screenshotJpeg | takes a jpg screenshot |
| script | executes a line of script |
| serverForceReady | force all players ready |
| serverInfo | shows server info |
| serverMapRestart | restart the current game |
| serverNextMap | change to the next map |
| set | sets a cvar |
| seta | sets a cvar and flags it as archive |
| setInstance | sets a player's world instance |
| setMachineSpec | detects system capabilities and sets com_machineSpec to appropriate value |
| setPlayerGravity | sets players local gravity |
| setPMCVars | Resets player movement cvars |
| sets | sets a cvar and flags it as server info |
| sett | sets a cvar and flags it as tool |
| setu | sets a cvar and flags it as user info |
| setviewpos | sets the current view position |
| shakesGen | generates shake data for sound shaders |
| showDictMemory | shows memory used by dictionaries |
| showInteractionMemory | shows memory used by interactions |
| showMemAlloc | Prints outstanding mem_alloc tags -- Debug only |
| showMemory | gives a reasonably detailed account of memory usage |
| showStringMemory | shows memory used by strings |
| showTriSurfMemory | shows memory used by triangle surfaces |
| sizeDown | makes the rendered view smaller |
| sizeUp | makes the rendered view larger |
| soundLog | list the number of times sounds have been played |
| spawn | spawns a game entity |
| spawnGUI | spawn gui |
| spawnServer | spawns a server |
| startBuild | prepares to make a build |
| stopNetDemo | stop playing/recording a network demo |
| stopRecording | stops demo recording |
| tabComplete | tab completes it's argument |
| teleport | teleports the player to an entity location |
| testAnim | tests an animation |
| testBlend | tests animation blending |
| testDamage | tests a damage def |
| testDeath | tests death |
| testGUI | tests a gui |
| testid | output the string for the specified id. |
| testImage | displays the given image centered on screen |
| testLight | tests a light |
| testmap | tests a map |
| testModel | tests a model |
| testParticleStopTime | tests particle stop time on a test model |
| testPointLight | tests a point light |
| testSave | writes out a test savegame |
| testShaderParm | sets a shaderParm on an existing testModel |
| testSIMD | test SIMD code |
| testSkin | tests a skin on an existing testModel |
| testSound | tests a sound |
| testStandaloneVideo | displays the a standalone cinematic |
| testVideo | displays the given cinematic |
| timeCmdDemo | times a command demo |
| timeDemo | times a demo |
| timeDemoQuit | times a demo and quits |
| toggle | toggles a cvar |
| touch | touches a decl |
| touchFile | touches a file |
| touchFileList | touches a list of files |
| touchGui | touches a gui |
| touchModel | touches a model |
| trigger | triggers an entity |
| unbind | unbinds any command from a key |
| unbindall | unbinds any commands from all keys |
| unbindRagdoll | unbinds the selected ragdoll |
| undying | enables undying mode (take damage down to 1 health, but do not die) |
| updateUI | internal - cause a sync down of game-modified userinfo |
| verifyServerSettings | verifies the game type can be played on the map |
| vid_restart | restarts renderSystem |
| viewNotes | notes about the current map |
| vstr | inserts the current value of a cvar as command text |
| wait | delays remaining buffered commands one or more frames |
| weaponSplat | projects a blood splat on the player weapon |
| where | prints the current view position |
| writeAssetLog | generates log file of all the assets loaded |
| writeCmdDemo | writes a command demo |
| writeConfig | writes a config file |
| WriteConfiguration | WriteConfiguration |
| writeDeclFile | writes all currently parsed decls to a file |
| writePrecache | writes precache commands |
| writeProgramImages | write program formulated targas to compression dir |
| writeRDF | write RDF file |
| WriteServerConfig | Writes all server related cvars out to the filename provided |
Total: 357